yes,
today while attending a training session i formulated the way to relate 1D(Singular) universe to 3D with something like this:
1. For Rotation:
Singular_1D_(x)=f(theta);
where as,
f(theta)
{
Function of x,y,z and theta
return x;
}
2. For Transformation:
Singular_1D_(x)=f(x,y,z);
where as,
f(x,y,z)
{
Function of x,y,z
theta=constant
return x;
}
And 1D-Universe is represented in "Trytes"
and still working to display 1D in 3D display, i.e. figure out way to efficiently use the advantage of 1D array in calculations for 3D display.
I also found something interesting here:
Ternary Display