Another question - ZXodus uses sprites in
ColorTILE format.
Could you please explain in details what is this format?
I know that it's 32 bytes of pixels and 32 bytes of attributes for each 16x16 sprite,
but how these bytes organized? I didn't find anything about it...
P.S. According to source code of ColorTILE it looks like a sequence of 2-byte words:
Byte 0: left part of 1st line;
Byte 1: right part of 1st line;
Byte 2: left part of 2nd line;
Byte 3: right part of 2nd line;
.....
Byte 30: left part of 16th line;
Byte 31: right part of 16th line.
Is it correct?