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[ZX] ZXodus ][ Engine 
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Joined: 29 Jan 2013 13:43
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Now that I'm making progress I'm ready to share this page with a wider audience: https://www.facebook.com/zxodus

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18 Feb 2014 00:08
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Will it be multicolor 3D? :o

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18 Feb 2014 11:33
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Shaos wrote:
Will it be multicolor 3D? :o


Yes, it is. Which means the engine will need a rewrite for the Pentagon. Currently it works on 48K and 128K models with RAM contention.


18 Feb 2014 15:46
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Reminded Euphoria 2D and ZXoom from Andrew771 :)

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19 Feb 2014 10:06
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Black_Cat wrote:
Reminded Euphoria 2D and ZXoom from Andrew771 :)


Nothing to stop someone using ZXodus for a strategy game. The 3D part doesn't really run fast enough for real-time combat like ZXoom though. Personally I'm planning on using the engine to create a cRPG. Although I'm writing it in English, I'm planning to release it in Russian and Spanish first. I've got translators lined up, but I am going to need a hand converting the game from tape to TR-DOS at some point. The main issue will be converting the Rainbow processor, which currently "cheats" and uses the ULA contention to line up the attribute updates. On the Pentagon, exact counting will be required.


19 Feb 2014 15:18
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Deja vu... :wink: Once I've seen something similar...

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19 Feb 2014 15:36
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Lavr wrote:
Deja vu... :wink: Once I've seen something similar...


3D engines are nothing new, but I don't think anyone has ever done one using 8x1 attributes before.


20 Feb 2014 04:48
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Video footage: https://www.facebook.com/photo.php?v=67 ... _video_set


03 Mar 2014 07:48
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