Tunguska II
Moderator: haqreu
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- Maniac
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Re: Tunguska II
Seems good.
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- Maniac
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Re: Tunguska II
I'm considering releasing the mathematics part of Tunguska II as a separate library under LGPL -- possibly also in other languages (such as C and C++), to make ternary algorithms more easily available to people who want to play around with them.
Re: Tunguska II
Ya that will be good...I'm considering releasing the mathematics part of Tunguska II as a separate library under LGPL -- possibly also in other languages (such as C and C++), to make ternary algorithms more easily available to people who want to play around with them.
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- Maniac
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Re: Tunguska II
It's hard to fathom just how ridiculously much memory Tunguska II can address. A full addresses have 9 nonary digits, so you get addresses of this length: 0nDDDDB4444, or in base 3: 0tAAAAAAAAA111111111.
It's also still very fast. With instructions (as opposed to running simply on NOP-instructions), it still does 2,5 million instructions per second (that's as fast as Tunguska I, despite being vastly more computationally powerful)
The assembler is pretty functional now. It's not very pretty code, but it gets the job done.
It's also still very fast. With instructions (as opposed to running simply on NOP-instructions), it still does 2,5 million instructions per second (that's as fast as Tunguska I, despite being vastly more computationally powerful)
The assembler is pretty functional now. It's not very pretty code, but it gets the job done.
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- Maniac
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Re: Tunguska II
I put together a small debug user interface to see roughly how well Tunguska plays with threading. After some serious battles with Swing (which is about as thread-unsafe as it gets), I finally got it to do what I want. It's hardly pretty, but it shows that it works.


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Re: Tunguska II
Very good! May I be useful as GUI designer?
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- Maniac
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Re: Tunguska II
Sure. What I'm doing now is just a mock-up UI to figure out roughly what interface an user interface requires with Tunguska and work out the kinks in how it works in a threaded environment.
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Re: Tunguska II
I'll create small prototype for GUI and send you link to it on this week.
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Re: Tunguska II
Wow! I am sorry - the weekend came too fast, I wasn't ready for it! Will take some more days 

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- Maniac
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Re: Tunguska II
No rush, take the time you need. 

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