I use GNU binutils.Shaos wrote:I already forked your repository on GitHub
Now I need to understand how to build BasicSE IV from sources...
SE Basic IV 4.0 Anya
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Just the standard GNU binutils. It has included Z80 support for a while. Obviously you'll need to install the libraries for that architecture, but if you're running Debian you should be able to just apt-get them.Shaos wrote:Some special cross-compiled build?cheveron wrote:I use GNU binutils.Shaos wrote:I already forked your repository on GitHub
Now I need to understand how to build BasicSE IV from sources...
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I didn't modify anything in your sources yet - I simply added partial SE emulation to my Zpring emulator 
Basically I'm pretty sure that I can port it to Turbo2+ (and Sprinter)
Also about shortcuts - I think 4.0 approach (separate characters) is better then totally new shortcuts layout...

Basically I'm pretty sure that I can port it to Turbo2+ (and Sprinter)
Also about shortcuts - I think 4.0 approach (separate characters) is better then totally new shortcuts layout...
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I see.Shaos wrote:I didn't modify anything in your sources yet - I simply added partial SE emulation to my Zpring emulator
That's great. I guess it won't be too hard to modify the hires ROM to use 80x25 text mode.Basically I'm pretty sure that I can port it to Turbo2+ (and Sprinter)
I guess I didn't make it clear. Letter by letter entry (with optional abbreviations) is still the standard keyword entry method. But now you can also enter any character in the range 32 to 255. This is mainly to make it easier to use 8-bit character sets. But in 7-bit mode it enables you to enter block graphics, UDGs and tokens.Also about shortcuts - I think 4.0 approach (separate characters) is better then totally new shortcuts layout...
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OK, but why new layout? Why not to keep old words at their old places?...cheveron wrote:I guess I didn't make it clear. Letter by letter entry (with optional abbreviations) is still the standard keyword entry method. But now you can also enter any character in the range 32 to 255. This is mainly to make it easier to use 8-bit character sets. But in 7-bit mode it enables you to enter block graphics, UDGs and tokens.
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I didn't choose the layout. It's the result of simplifying the keyboard entry system (which frees up a lot of space for extra functionality).Shaos wrote:OK, but why new layout? Why not to keep old words at their old places?...
I've replaced GRAPH and EXTEND mode with something more akin to how old terminal systems worked. CONTROL adds 79 to the code value of the next key entered which means CONTROL-SHIFT+A still gives UDG A. META sets bit 7 of the next key entered. They work a bit like the old EXTEND mode in that as soon as the character is entered the mode reverts to normal.
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Finally I built it on my wife's Debian computercheveron wrote:Just the standard GNU binutils. It has included Z80 support for a while. Obviously you'll need to install the libraries for that architecture, but if you're running Debian you should be able to just apt-get them.Shaos wrote:Some special cross-compiled build?cheveron wrote:I use GNU binutils.Shaos wrote:I already forked your repository on GitHub
Now I need to understand how to build BasicSE IV from sources...
This is listing files:
http://www.nedopc.org/nedopc/upload/sebasic4lst.zip
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Question
sebasic4 has examples folder where I can see a lot of programs with "Run-time Variables" as this one:
What is this? Also se2tap from tools folder can't compile it - se2tap doesn't like lines without number at the beginning and '\' character. So how it could be compiled?...
sebasic4 has examples folder where I can see a lot of programs with "Run-time Variables" as this one:
Code: Select all
Auto 0
# Run-time Variables
Var f: NumFOR = 22528, 7, 2, 10, 2
Var y: NumFOR = 22, 21, 1, 20, 2
Var x: NumFOR = 32, 31, 1, 20, 3
Var g: NumFOR = 22528, 22527, 1, 60, 2
# End Run-time Variables
10 FOR f=0 TO 7 STEP 2:\
POKE USR "a"+f,BIN 10101010:\
POKE USR "a"+F+1,BIN 01010101:\
NEXT f
20 FOR y=0 TO 21:\
FOR x=0 TO 31:\
PRINT AT y,x;"\a":\
NEXT x:\
NEXT y
30 PAUSE 0:\
CLS
40 LET f=16384
50 FOR g=f TO f+255:\
POKE g,85:\
NEXT g
60 FOR g=f+256 TO f+511:\
POKE g,170:\
NEXT g
70 LET f=f+512
80 IF f<22528 THEN GO TO 50
90 PAUSE 0
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Those are the examples programs I lifted from BASin. I really need to go through and clean all that stuff at some point. After the 4.1 release though (which juggles a couple of tokens around for better backwards compatibility). Would have replied sooner but I've been on holiday in Turkey and Georgia.
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But what is "Var" thing anyway?...cheveron wrote:Those are the examples programs I lifted from BASin. I really need to go through and clean all that stuff at some point. After the 4.1 release though (which juggles a couple of tokens around for better backwards compatibility). Would have replied sooner but I've been on holiday in Turkey and Georgia.
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